Tutorial: How to make a springy spring
I got another idea for making it!
follow the procedure below
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Step 1:
First of all draw a circle on top plane
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Step 2:
use a helix/spiral commend and give that circle to it and give parameters in below:
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Step 3:
Go to reference geometry and define a plane using Helix and its start point
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Step 4:
In that plane sketch a line for further reference!
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Step 5:
Go to reference geometry and define another plane using previous plane (step 3) and the line in step 4 as below:
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Step 6:
In this plane sketch the profile you want to sweep as below:
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Step 7:
Now sweep that profile along Helix with options illustrate in the figure:
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Step 8:
hide plane and sketch
Here it is your final model! -
Step 9:
And here is a rendering