These models are taken from grabcads , i do some rendering still how to improve those Rendering
Watch training videos from Keyshot's youtube channel. you will get there in a week or so.
Regards,
Add contrast to lighting.
Use different camera positions not just the perspective view.
Add depth of field if it's necessary.
First thing would be better/more elaborate lighting, because it seems like you have a single light source (or maybe the startup lighting). The second would be going into the material graph, and fine tuning it for each material you have.
The lighting route is the quicker one, but if you want photorealistic renders, you will have to tinker a lot with both.
How to know this kind of things by ourself
change environment and make the materials as you wanted on the objects. then render on options make maximum samples to 300 above and resolution also high level...
There are some great tutorials on YouTube by Esben Oxholm and William Gibbons. They are easy to understand and follow.
Post links to the library models. I'm sure a few of us would like to render them too. If you like some of the results, you could then ask more about specific settings, or methods.
I have two Keyshot Tutorials that cover many of the methods and settings I use, but every model is different:
Almost good lighting makes the render more accurate and some imperfections to it adds realism.
Practice and more practice most if not all are self trained in Keyshot...lighting and composition are very important...keep at it I've used keyshot since 3.3 and I'm still learning.
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