How to remove the shadow effects in keyshot so it can look more realistic render and any other suggestions to improve it are welcomed
This is Rendering i am talking about.You saw in image the shadow lowest side of the watch
Hi
I don't understand why you want remove the shadows effect, in the real word you have lights (lights sun etc...) so you have shadows.
I thinks it was more realistic with shadows but it my opinion.
But if you wnat to do that you create a new environement without lights
@+ Sylvain
I actually want to say , what is problem in this rendering that took away realistic look/that feel of real image
I don't want remove it but it (shadow) didn't match as per the background light so what element missing here....
Hello @Patrik Raut,
In addition to @Sylvain point, small tip that worth, you can experiment with different environment and change light direction by rotating light source.
Go to Environment > Transform > Rotate
You will be impressed on how light direction can improve your final Render.
BR
The issue with this render is the materials. You have used a very flat material and applied a uniform roughness value to it to simulate the watch material. real world material has many micro imperfections that diffuse light in a non uniform way.
I would suggest learning how to use roughness and specularity maps to simulate a more natural surface.
Using greyscale texture maps on the roughness channel, with a 'color to number' node to control the intensity is a good method to acheive this.
You can use the color composite node to stack multiple texture maps to further add complexity to the surface.
Finally I would place the watch on a physical surface by adding a plane and use physical lighting to place highlights. It is especially effective to backlight with a cooler light and front light with a warmer light.
If you want to test the effectiveness of your materials set your render preview to the same resolution you are going to render at and just leave it a few minutes to see how your changes work.
Hope this helps.
Can you give me a reference or kind of guidance to learn this set of things by myself?
Most rendering look best when the entire scene is rendered. When a backdrop image is used it's very difficult to match the scale, perspective, and lighting.
I've seen it done well, but it's rare. Keep practicing to get better. Otherwise I'd try leaving a plain background at the start. Later more of the scene can be modeled.
Thank you for your response. So which area I should focus on after seeing my work? If you have any references or mentors or something from a self-learning point of view.
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