I found this challenge on another SOLIDWORKS forum recently and thought you guys might like to give it a try.
When participating, try not to give away the answer. If anyone is stuck and wants help let's make use of the Message/Mail system. Solving a puzzle is less exciting when the answer is easily found.
The goal is to model the part in as few features as possible. While this is often a bad idea in an actual work environment, it can be a fun challenge.
This part can be made with three features. Give it a try.
Do you have some interesting challenges to add to this discussion? Add them below and let's solve some puzzles, and learn new modeling techniques.
Unfortunately I have to put off playing with it until after work, but I think having an occasional puzzle to solve is a fantastic idea!
I just tried, and failed, but I learned something!
Good puzzle Fred. I'm confident I can do it in 4 steps. I think I know the trick for 3 steps, but will wait till tomorrow to try it.
Here is another puzzle to consider.
The goal is the creation of a single six sided die. Dimensions are unimportant.
I was able to do this with four features. I think that is the smallest number possible. I'll learn something if you do it in less.
While working on this model I came up with one benefit for building these little puzzle models, It is the exposure to some new features in the software which users might never use otherwise. What secret feature/tools did I use to pull this off? The suspense is killing me.
And yes, all six sides of this model have pips.
This seems interesting.
This is also interesting too :O
I was able to crack this one. Great stuff.
I had a cup of tea and it came to me, 4 features, also in SW 2013, so no new features needed to do it.
Nice puzzle.
Easy peasy...
Took me some time to figure it out, but was fun to design it.
Hello friends. First few minutes when reading this post - I was thinking you ar some sorcerers....
I tried with dice and managed to do it in only
2 features.....
Still I think first puzzle in less than 3 operations is for some witcher.
Fred.. great puzzle . I think I will have some sleeples night until I solve first one :)
Three features?! That's really good. I thought my 4 features used a pretty clever method, but I see you've been even more imaginative.
I'll have to figure this out.
I mean I can do it in a single feature (by importing a step file!). But two features I would not have thought possible without resorting to Photoshop to edit my feature tree.
Great work. I'm going to have to work a bit harder on these puzzles I think.
I have got one more riddle for you.
Try to model part consist of such roller with one hole
in only 1 feature...it is tricky so think out of the box...
I cheated to get this. With this approach I can make a car in a single feature!
I'll see if I can come up with a better solution.
All I have so far:
Ways to make a solid cylinder
· Extrude
· Revolve
· Loft
· Sweep
· Boundary
Ways to make a solid cylinder with a cross hole
· …
Adding some tip.
The one feature in this part do not means we do only this thing to obtain this effect. We must made some other stuff so we can use it in our one extrude feature... Watch picture.
I knew it...
Surely one feature wouldn't be the solve, so you must've done sth. else.
That arrow next to the extrusion means that either the sketch or the extrusion itself have external relations.
Nice one.
My best attempt was creating some 3D sketches (since they don't need plane features).
The next part is using Boundary, Loft, or Sweep to fill this in with solid material. The resulting part will absorb the 3D sketches and we'll be left with a single feature.
Of course that last part hasn't worked out so far.
Below you can see the result of one half. If I could get the bottom to be flat I'd be pretty happy. Yellow is the Boundary preview. Blue is a section view.
:) Fred nice attempt.
it is nice and prof. method. Too bad it can do only one half....
The problem with these puzzles is : it is better to made some more features in our ordinary /work model rather than few. It is hard to edit.
Fred look on my last pic.
Signs on the end of the name of part "->"
and in the end of extrusion also "->"
notice I changed the shape of hole for "torus a like" it is curved....
solution is:
Made an assy with two parts
in first - sketch circle and extruded surface of it
IN assy mode edit second part.
draw circle for roller and extrude it up to surface of first part
done.
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