Inventor often comes up with issues between the restrictions you sat when you´re a beginner or not patient enough, but it still works out. NX will be a little bit easier because it forces you to think about what you wanna do or it will simply not work. but if you did the rest of the work with inventor, its probably the best to stick to that single system for the workflow
during i use ,,free move and free rotate" , i cant write degree and coordinate point???
No, in Assembly environment there is no precise input. There's an add-on that allows you to turn/rotate with precision, but it's not in the standard software. If you press F4 (Orbit)nyou can rotate or turn the whole model with the mouse. Is that the answer you were looking for?
No, in Assembly environment there is no precise input. There's an add-on that allows you to turn/rotate with precision, but it's not in t...
The purpose of the free move/rotate tools is to generally place parts in the correct orientation to allow inventor to intuitively understand the constraints that are eventually applied to an assembly. It is not meant to be precise in any way, shape or form.
@frederik.vollbrecht-1 highlighted where to find the tool on the toolbar but you need to understand the function of each type of constraint then apply that to how your assembly needs constructed.
When starting out learning constraints, I find it best to simply ground the first (or main) component that you place in the assembly and work through your parts to restrict or "constrain" the movement as it would work in the real world.
My company uses inventor as its main software platform, it can be a little glitchy but overall it is a powerful modeling software. Sometimes you have to get creative with how you do things but I haven't found anything yet that I wasn't able to model somehow using inventor. As it has been said previously inventor uses constraints to locate parts in an assembly but there is a way to move things around precisely using the "grip snap" tool.