Tutorials

First Robotic Competition #9690 Defuse Robotıcs

2 0 Intermediate
FRC Robot Mechanical Design: The Marvelous Dance of Technology With advancing technology, FIRST Robotics Competition (FRC) events have become a platform where young engineers and innovators showcase their talents. In this arena, the mechanical design of robots showcases a tremendous combination of engineering intelligence and creativity. When designing a robot for FRC, it's essential to consider the fundamental functions first. Speed, maneuverability, load-carrying capacity, and especially the design of specialized mechanisms to accomplish game tasks are important. While these mechanisms may be shaped around a theme, each presents an opportunity to solve complex engineering problems. The mechanical design process typically requires striking a balance between functionality and aesthetics. The robot's performance and durability are the primary focus of the design. However, the visual appeal of the robot is also a significant factor that reflects the team's identity. Colors, graphics, and external appearance enhance a robot's presence on the field and reflect team spirit. The mechanical design of an FRC robot involves integrating multiple components. Chassis, drive systems, lifting mechanisms, manipulators, and sensors must be integrated to form a cohesive structure. While each of these components is designed separately, they must also be compatible with each other. Using CAD (Computer-Aided Design) software in the design process allows for the virtual creation of complex parts and assemblies. This is an important tool for detecting and optimizing design errors. Additionally, prototyping and testing are integral parts of the design process. Observing the robot's performance in real-world conditions helps improve the design and optimize the final product. The mechanical design of an FRC robot goes beyond being just a competition machine. It's a platform where young engineers and future leaders develop their talents. Teamwork, problem-solving skills, and creativity are the cornerstones of this process. These designs, shaped around a new theme each year, are a magnificent example of pushing the boundaries of technology and humanity.

SolidWorks - Tutorial 2: Picture Holder

0 0 Beginner
In this tutorial, you will create a picture holder, consisting of a rectangular base with 4 vertical axes on it. You will get to know some new features, such as the ‘Chamfer’ command. You will also get to know the ‘Assemblies’ command.

SolidWorks - Tutorial 1: Axis

0 0 Beginner
This first exercise provides an introduction to SolidWorks software. First, we will design and draw a simple part: an axis with different diameters. You will learn how to work with the software and learn its basic principles. You will find out how to add and remove material. How to do it: Before you start drawing in SolidWorks, you must have a work plan of how to proceed. In most instances, you will produce a part in SolidWorks in the same way as you would create it in the workshop. Therefore, for this assignment you have to go through the following steps: 1. Create an axis of Ø30 x 80. 2. Cut the material in order to create the different diameters. At the turning machine, you would have to perform several extra steps to achieve the desired accuracy. For example, you would not be able to remove all the material in a single turn. In SolidWorks, this is not the case.