Tutorials

TUTORIAL 2: Texture Mapping Using Materialise Magics

2 0 Beginner
In our previous tutorial, we explained what texture mapping is and when you would want to use it. In this tutorial, we will use Materialise® Magics® to demonstrate the actual process for applying textures and adding color to a 3D model.

How to convert 2D BMP images to 3D STLs?

1 0 Intermediate
The basic principle is to take a regular 2D image (in BMP format) and translate the image’s gray shades into a 3D height map (Figures 1 and 2). The two-dimensional array (i.e. color) of each element is interpreted as a height value in order to store information on the height of each point. For example; the white points are flat, the gray points are higher and the black points are the highest. The following steps in this procedure were accomplished using Microsoft® Paint image viewing software and Materialise® Magics STL editing software, and make reference to the menu options in those applications. Other similar software programs may be used to accomplish this procedure.