Ready to show off your Keyshot rendering skills? Let's have a contest of rendering the same model and see what everyone comes up with.
Download the model here in Step or SOLIDWORKS 2020 formats:
What's a contest without rules?
Any questions? Post them here and I'll update this post if I've forgotten anything critical.
I have some Keyshot tutorials to get you started:
Yup. An entire month (plus the rest of this month) to come up with something. Plenty of time! I made the model, label, and rendering in a single afternoon :)
I like it. Great job putting some bubbles in the material. I had some trouble figuring that out.
The one thing that seems off with the image (to me) is the scale. For some reason the bottle looks very large in proportion to the scene, almost like it's a 64 oz bottle instead of a a 2 oz bottle.
Here's a transparent label if you want to try it out. It will show more of those great bubbles:
I tried transperant one but have trouble with it , whenever i tried lable it gets on both the sides ......i did some research found that i have to placed a different layer/ solid layer on surface
As today is last date & i am new in keyshot, i have lot to learn.
Thank you for reply i will definitely work on your suggestions and post it as soon as possible.
If that's your first Keyshot rendering, you're way ahead of where I started.
I had some trouble with the label too. I think I fixed it by adjusting the "depth" of the label.
Keyshot seems weird to me. 0 seems to mean infinite depth. I set the depth so the label only affected the front of the bottle. If you set it to a low number like .1 you should see only a small portion of the label applied to the curved face. As the Depth is increased the label will get larger and larger.
Very similar to my first entry. But this one has a green cap (because I liked the red one above), and I experimented with an edge around the label.
The scaling looks much better. It now looks like a handheld bottle instead of a a desktop version.
Something about the label looks weird. The beautiful blue is now gray, but it's almost like there is a white insert inside of the bottle? Maybe it's a reflection from the white wall? If that were the case I'd expect to see a different color for the portion with the tabletop in the background.
One thing I would change with the image is the focus. Right now it seems like a small bottle in a large scene. Excuse the terrible cut/copy editing, but here is an example with a greater focus on the bottle:
One other change I'd make is to the lighting. The ridges on the cap are not terribly important, but they are almost impossible to see in the rendering. Maybe the lighting can be adjusted to highlight their depth with some shadows?
I'm not a marketing, or photography expert. Don't put too much value in my advice.
I will try to change the size according with background ....will see what could be possible.....
Keyshot allows the use of backdrops. But Keyshot will also output an image with a transparent background, or in layers. Using transparency or layers will also also any background image to be used.
The main advantage for using a backdrop in Keyshot is the perspective matching tool. It allows the model to be positioned so it looks like a natural part of the image instead of something just copied into an image.
Whenever i want to use HDRI settings or try out camera, environment like things Why the keyshot app automatically stop working take me back to the desktop window?
Just wanted to practice my skills in Illustrator, so designed the label as well.
I was planning to post another rendering or two of the bottle, but my laptop overheated and died. So I've been without a computer for a few weeks.
All the parts are assembled, just need to load software and stuff next. Hopefully I'll be rendering at twice the speed now... No telling if my quality will improve, but at least it will be created faster!
I like that label, great work. The scene looks good too.
I'd fillet the edges of the table if that is a 3D object. If it is a photo of a real object, it has really crisp edges
Thanks!
The shelf is just a cube with a default wood texture from the library. Actually I tried to add roundness to the edges but the program changes the horizontal edges in the weird way.
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