Tutorials

Suspension & Steering Geometry (Front) | 4 Wheeler | Double Wishbone | Anti-Ackerman

6 9 Intermediate
In this video tutorial, i have shown how to make Front Suspension and Steering geometry of a 4 wheeler. Here, I have taken an All terrain Vehicle(ATV) suspension and steering system for reference, but same approach can be applied while designing for Standard cars and other vehicles. Only the parameters will change according to the type and dynamics of the vehicle. Suspension type- Double Wishbone Steering geometry type- Anti-ackerman Model link:- https://grabcad.com/library/suspension-and-steering-geometry-4-wheeler-1 Basic Parameters used :- 1. Wheelbase= 55 inches 2. Trackwidth= 52 inch (Front and Rear same) 3.Front Ground clearance= 15 inches 4. Rear Ground clearance= 14 inches 5. KPI angle= 7° 6. Castor angle= 12° 7. Knuckle length= 6 inches 8. Spindle length= 120 mm 9. Spindle length (for wheel nut)= 75 mm 10. Steering Arm length= 80 mm 11. Steering Arm angle with spindle= 110° 12. Tyre Outer Diameter= 23 inches Please note that these parameters are used just for educating and learning purpose. Concrete calculations and certain other important factors related to Vehicle dynamics and Handling along with suspension analysis are considered and performed before designing any suspension and steering system of any vehicle. But these values are close to the standard industry values. I also used them in various college level projects. So they can be used as reference values. If you found the video informative, please Hit the Like button, Comment any doubts/issues related to the content in the video and Please share among your friends and colleagues. Stay tuned with us for more contents related to Designing and Racing game-plays.

FreeCAD Basic Exercise #2

15 4 Beginner
The objective of this tutorial will be to use the sketching tools: symmetry constraint, external geometry projection and Polyline. We will also use the Refine parameter to remove an edge.

FreeCAD Basic Exercise #3

19 4 Beginner
The objective of this tutorial will be to hang external geometry with the Circle and Polyline tools. Use the Linear Pattern function and use a subtractive function (Pocket) from a face.

Xmas star

7 2 Beginner
A beginners' tutorial getting to know 3Dsketching, and transforming a surface body in a solid.

Exhaust Manifold Tutorial in SolidWorks

2 1 Intermediate
All you need to know is just functionality of the feature! I have created 3d Model of Exhaust Manifold from its drawing step by step so that even an absolute beginner can follow this tutorial. There are so many different commands used to create it. If you want to take a step up then this is the right tutorial to follow. All you need to have is just SolidWorks and patience :)

T-FLEX CAD 17 - 3D Профили и Опорная геометрия

2 1 Beginner
Ролик демонстрирует работу с опорной геометрией - 3D Профилями, описывает их классификацию, типы параметризации, методы создания. Рассмотрены другие типы 3D элементов - рабочие плоскости, поверхности, 3D пути, 3D узлы и прочее.

Introduction xGenerative design - CATIA 3DEXP

2 1 Beginner
Hello all, This video is an introduction to the new application xGenerative Design in CATIA 3DExperience. This is a very nice and powerful application that will change your way of thinking in CATIA. You will be able to design complex geometry using a map of feature, with no special skills required. This is a new way of using knowledge in your design. This application is web-based (3DExperience on web browser) but the model will be synchronized with the 3DExperience Rich Client. Follow the tutorial and will learn how to build a textured surface. Pro Tips: Divide the screen in 2, one side with the 3D viewer and one side with the map/graph. Play with the inputs the feature and visualize directly the output in 3D! Find the model on this GrabCad link: https://grabcad.com/library/xgenerative-plate-1 Please Like, Comment, Share and Subscribe :D

Publish geometry and Skeleton

0 0 Intermediate
In this tutorial, you can learn How to create Skeleton model, How to define Publish geometry and reuse it as Copy Geometry

Creo tutorial: Flexible modeling - Practical example

0 0 Beginner
Practical example - how to combine Flexible modeling with Surface and Solid modeling on imported geometry. Used features: Flexible Remove Feature, Boundary Blend, Extend, Copy and Paste Geometry, Merge, Solidify, Flexible Attach, Flexible Move, etc.

Extracting Part History From Imported Parts in CATIA V5

0 0 Intermediate
In this tutorial i have explained how to extract part history from imported parts in CATIA using feature recognition tool.

Split one object into separate surfaces / polygons

1 0 Beginner
How to Split one object into separate surfaces/polygons

internal circle and external circle in equilateral polygon

0 0 Beginner
with these tools you can draw an internal circle and external circle in equilateral polygon

tool to draw cube

0 0 Beginner
tool to draw a cube

The little triangle that could: Parametric Regular Polygons

0 0 Intermediate
Let us tell you about the "Generator Triangle" method. This educational video unveils a straightforward technique to construct regular polygons using a single variable. Witness triangles seamlessly transform into polygons with adjustable sides. Explore parametric design principles as we dissect the process. With interactive visuals, grasp the method's accessibility for all learners. Ideal for students, artists, and those curious about the synergy of creativity and logic. Join us to demystify theoretical geometry, revealing practical polygon creation through "The Little Triangle That Could." Like, subscribe, and enable notifications for more math-infused insights. https://youtu.be/5pA72p3B7QU